When I entered the game with v2rayN, I found that the delay had not changed at all, and I still couldn't enter the region when locked - because the game didn't use your agent at all. Browsers will obediently follow the system proxy, but games will not: most of them use UDP to connect directly to their own servers, ignoring the system proxy settings. If you want game traffic to pass through a proxy, the method is completely different from that of a browser. This article will walk you through the principles to settings.

1Why don't games use system proxies?

The "system agent" is just a notice posted by the operating system: "It is recommended that everyone go to 127.0.0.1:10809." Well-behaved programs such as browsers will comply, but game clients generally ignore the notice and directly use UDP to hit the server. So for the game, System proxy mode is approximately equal to non-existence and must be replaced by Network card layer forced takeover solution - that is, Tun mode.

2Check two things before taking action

  • The node must support UDP: The game traffic is UDP. If the node or server does not allow UDP, the game will either fail to connect or be disconnected crazily. If you are unsure, ask the service provider; Hysteria2 It runs on UDP and is naturally suitable for games.
  • Tun requires administrator rights: When turning on Tun, v2rayN will request to restart as an administrator, which is normal. For the principle and opening steps of Tun mode itself, see Tun mode tutorial, not repeated here.

3Setup steps

  1. choose one low latency node (the next section will tell you how to select).
  2. Open at the bottom of the main interface Tun switch, allowing administrator privileges.
  3. Choose one of the two routes: save trouble and be direct overall situation; Pay attention to "bypass the mainland". Game servers abroad will naturally use agents.
  4. Before entering the game, first confirm that the proxy is valid in the browser, and then start the game client. order is important——Many games only resolve the server address when starting up. Opening the game first and then opening the proxy often does not take effect.

Advanced gameplay: There are routing rules in the new version of v2rayN "Process name" One column, combined with Tun mode, can only allow a certain game to use the proxy. For example, add a rule and fill in the game's process name. exe File name, outbound proxy selection, and other traffic will be directly connected as usual - watching live broadcasts and downloading will not interfere with each other. For the basic operations of rule editing, see Routing rules tutorial.

4How to choose a game node: latency and packet loss, not bandwidth

  • True connection delay priority: One game only occupies dozens of KB/s of bandwidth, and whether it is stuck or not depends entirely on latency and packet loss. Select all nodes Ctrl+R After one round of testing, choose one with stable values within 100ms and multiple measurements.
  • Physical distance: When playing Asian servers, choose Hong Kong/Japan/Singapore nodes. When playing American servers, try to choose the West Coast instead of going around Europe.
  • Packet loss is more fatal than delay: A delay of 120ms but stability is much better than a delay of 60ms but jitter and packet loss. It manifests as character teleportation and skill swallowing - change nodes when encountering them. If there is serious packet loss during peak periods, try Hysteria2.

Test the waters before ranking: After changing the node or just starting Tun, run the advanced training ground/man-machine game for a few minutes to confirm that the delay is stable and there are no teleport drops before playing ranked. In addition, the risk control of some online games is sensitive to frequent IP changes. Whether the main account uses an agent is up to you to weigh.

5An agent is not an accelerator, expectations must be set correctly

Finally, let's make it clear: game accelerator What it does is optimize routing for you in the operator's network, specifically designed to reduce latency; agent It allows traffic to pass through one more server. The main business is "accessibility", and reducing latency is a by-product. So:

  • play Foreign server/region locked games, the proxy is strictly needed - without it, it is impossible to connect at all. At this time, choose a low-latency node and the experience is completely acceptable.
  • play National service If you want to lower the ping, the proxy basically cannot help (an extra hop will only make it higher), so use an accelerator when you should.
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